Neverwinter Nights 1: Enhanced Edition angekündigt
- dunahan
- Autor
- Offline
18 Feb 2018 09:39 - 19 Feb 2018 19:26 #7625
von dunahan
dunahan antwortete auf Neverwinter Nights 1: Enhanced Edition angekündigt
Version 8153
Englische Patch Notes:
Bug Fixes
In this update you will see the following fixes:
- OpenMP3: a fix for errors where playback would stutter on some files.
- (SoU campaign) Fixed Dorna disappearing when dying, instead of going prone asking for help
- Bink and miles libraries have been removed completely from the game download
- A whole host of master server improvements & security updates
- [Regression] Escape in the chat bar now cancels text input again instead of emitting an em dash.
- [Regression] OpenAL: Another memleak fix.
In Deutsch, etwas ausführlicher als sonst.
- Alternative der Sound Wiedergabe wurde verbessert.
- Fix für die Original Kampagne.
- Veraltete Video Software ersetzt.
- Updates und Anpassungen an den neuen Master Server.
- Weitere Fehler beseitigt.
Englische Patch Notes:
Warnung: Spoiler!
Bug Fixes
In this update you will see the following fixes:
- OpenMP3: a fix for errors where playback would stutter on some files.
- (SoU campaign) Fixed Dorna disappearing when dying, instead of going prone asking for help
- Bink and miles libraries have been removed completely from the game download
- A whole host of master server improvements & security updates
- [Regression] Escape in the chat bar now cancels text input again instead of emitting an em dash.
- [Regression] OpenAL: Another memleak fix.
In Deutsch, etwas ausführlicher als sonst.
- Alternative der Sound Wiedergabe wurde verbessert.
- Fix für die Original Kampagne.
- Veraltete Video Software ersetzt.
- Updates und Anpassungen an den neuen Master Server.
- Weitere Fehler beseitigt.
Letzte Änderung: 19 Feb 2018 19:26 von dunahan.
Bitte Anmelden um der Konversation beizutreten.
- dunahan
- Autor
- Offline
18 Feb 2018 09:39 - 17 Mär 2018 18:18 #7626
von dunahan
dunahan antwortete auf Neverwinter Nights 1: Enhanced Edition angekündigt
Okay, dies von Version .8154 ist zwar schon in den Archiven, aber ich komm, da fast wöchentlich eine neue Version kommt, kaum hinter her o.O<
Englisch zuerst:
Bug Fixes
- Servers will not crash anymore when applying damage to a caster will trigger a Concentration check, but the originating player has left the server.
- Servers will not read invalid memory anymore in OnApplyTrueSeeing if no blindness effects were present.
- Servers will now update internal effect pointer housekeeping properly on Effect Removal. This fixes a rare case where a movement speed penalty would not go away after removing an ability penalty (and maybe others too).
- A dozen memory leads have been addressed.
Regression Fixes
- Server will not crash anymore when you queue up a player character export and then the player leaves before the export runs.
- Area instancing: Player (and DM) clients are now kept in sync properly about new/deleted areas (no more empty names).
- Area instancing: Server will not crash anymore when areas are added/removed and internal exploration bitmap array goes out of sync.
- Familiar/DM-possession: Server will not write to bordering memory anymore on unpossess when areas are added/removed and the player is in someone else's body.
- Area Instancing: CopyArea should now copy all objects into the new area properly.
- Area Instancing: CopyArea will not create duplicate object IDs, sowing confusion.
- Direct Connect UI Panel: We broke it in 8153, and now we fixed it again.
Features
[VM] SetDescription(..):
- Limit bumped to 128KB. (Was: 8KB). Although we increased the size limit, we recommend keeping this as small as possible as this is sent to clients on each view.
[C++/Low-Level]:
- NWNXEntryPoint for Windows and macOS has been exported, paving the way to support it on those platforms. GetBuildNumber has been exported too, which will now allow nwnx to fail gracefully on version mismatch, instead of catching fire.
New Script Commands
These new scripting commands allow more options for player minimap management. They go hand in hand with area instancing, as they will allow save/load of exploration states on a per-player-and-area basis (with some scripting).
// Sets if the given creature has explored tile at x, y of the given area.
// Note that creature needs to be a player- or player-possessed creature.
//
// Return values:
// -1: Area or creature invalid.
// 0: Tile was not explored before setting newState.
// 1: Tile was explored before setting newState.
int SetTileExplored(object creature, object area, int x, int y, int newState);
// Returns whether the given tile at x, y, for the given creature in the stated area is visible on
// the map.
// Note that creature needs to be a player- or player-possessed creature.
//
// Return values:
// -1: Area or creature invalid.
// 0: Tile is not explored yet.
// 1: Tile is explored.
int GetTileExplored(object creature, object area, int x, int y);
// Sets the creature to auto-explore the map as it walks around.
// Valid arguments: TRUE and FALSE.
// Does nothing for non-creatures.
// Returns the previous state (or -1 if non-creature).
int SetCreatureExploresMinimap(object creature, int newState);
// Returns TRUE if the creature is set to auto-explore the map as it walks around (on by default).
// Returns FALSE if creature is not actually a creature.
int GetCreatureExploresMinimap(object creature);
Aber nun, in kurz, was hat sich getan?
- Mehrere Fehler beim Server für PW's beseitigt, darunter das dieser unnötigerweise mehr Speicher benötigt.
- Serverabbrüche beim Charakterexport behoben.
- Verschiedene Fehler bei den Gebieten beseitigt, keine Namen angezeigt, Abgleiche zwischen Server und Spiel, Skriptbefehle greifen nicht mehr ins leere usw...
- Tierbegleiter befehligen und SL Besitz ergreifen: Server nutzt nicht mehr Speicher, wenn man von einer anderen Spielfigur besitz ergreift.
NWN-Extender Unterstützung für diese Version vereinfacht.
Mehrere neue Skript-Befehle, die das Verhalten und Verwalten von Maps vereinfachen sollen.
Englisch zuerst:
Warnung: Spoiler!
Bug Fixes
- Servers will not crash anymore when applying damage to a caster will trigger a Concentration check, but the originating player has left the server.
- Servers will not read invalid memory anymore in OnApplyTrueSeeing if no blindness effects were present.
- Servers will now update internal effect pointer housekeeping properly on Effect Removal. This fixes a rare case where a movement speed penalty would not go away after removing an ability penalty (and maybe others too).
- A dozen memory leads have been addressed.
Regression Fixes
- Server will not crash anymore when you queue up a player character export and then the player leaves before the export runs.
- Area instancing: Player (and DM) clients are now kept in sync properly about new/deleted areas (no more empty names).
- Area instancing: Server will not crash anymore when areas are added/removed and internal exploration bitmap array goes out of sync.
- Familiar/DM-possession: Server will not write to bordering memory anymore on unpossess when areas are added/removed and the player is in someone else's body.
- Area Instancing: CopyArea should now copy all objects into the new area properly.
- Area Instancing: CopyArea will not create duplicate object IDs, sowing confusion.
- Direct Connect UI Panel: We broke it in 8153, and now we fixed it again.
Features
[VM] SetDescription(..):
- Limit bumped to 128KB. (Was: 8KB). Although we increased the size limit, we recommend keeping this as small as possible as this is sent to clients on each view.
[C++/Low-Level]:
- NWNXEntryPoint for Windows and macOS has been exported, paving the way to support it on those platforms. GetBuildNumber has been exported too, which will now allow nwnx to fail gracefully on version mismatch, instead of catching fire.
New Script Commands
These new scripting commands allow more options for player minimap management. They go hand in hand with area instancing, as they will allow save/load of exploration states on a per-player-and-area basis (with some scripting).
// Sets if the given creature has explored tile at x, y of the given area.
// Note that creature needs to be a player- or player-possessed creature.
//
// Return values:
// -1: Area or creature invalid.
// 0: Tile was not explored before setting newState.
// 1: Tile was explored before setting newState.
int SetTileExplored(object creature, object area, int x, int y, int newState);
// Returns whether the given tile at x, y, for the given creature in the stated area is visible on
// the map.
// Note that creature needs to be a player- or player-possessed creature.
//
// Return values:
// -1: Area or creature invalid.
// 0: Tile is not explored yet.
// 1: Tile is explored.
int GetTileExplored(object creature, object area, int x, int y);
// Sets the creature to auto-explore the map as it walks around.
// Valid arguments: TRUE and FALSE.
// Does nothing for non-creatures.
// Returns the previous state (or -1 if non-creature).
int SetCreatureExploresMinimap(object creature, int newState);
// Returns TRUE if the creature is set to auto-explore the map as it walks around (on by default).
// Returns FALSE if creature is not actually a creature.
int GetCreatureExploresMinimap(object creature);
Aber nun, in kurz, was hat sich getan?
- Mehrere Fehler beim Server für PW's beseitigt, darunter das dieser unnötigerweise mehr Speicher benötigt.
- Serverabbrüche beim Charakterexport behoben.
- Verschiedene Fehler bei den Gebieten beseitigt, keine Namen angezeigt, Abgleiche zwischen Server und Spiel, Skriptbefehle greifen nicht mehr ins leere usw...
- Tierbegleiter befehligen und SL Besitz ergreifen: Server nutzt nicht mehr Speicher, wenn man von einer anderen Spielfigur besitz ergreift.
NWN-Extender Unterstützung für diese Version vereinfacht.
Mehrere neue Skript-Befehle, die das Verhalten und Verwalten von Maps vereinfachen sollen.
Letzte Änderung: 17 Mär 2018 18:18 von dunahan.
Bitte Anmelden um der Konversation beizutreten.
- dunahan
- Autor
- Offline
18 Feb 2018 09:39 - 17 Mär 2018 18:19 #7627
von dunahan
dunahan antwortete auf Neverwinter Nights 1: Enhanced Edition angekündigt
Diesmal fiel die Liste des Updates für Version .8155 wesentlich kleiner aus.
Alles auf Englisch:
v74.8155 Fixes
- Fixed a rare case where custom content with empty scripts in the caching list would trigger a nullptr dereference.
- Fixed three more memleaks in ResMan, in Party Object handling, and in mouse cursor loading respectively.
- Fixed a client crash on game exit related to the ingame messages UI.
- A serious issue with shadow edges generation has been fixed. Complex custom models, like some Project Q creatures, would show visual corruption. In 1.69, this resulted in writing to invalid memory and likely triggered random client crashes.
Regression Fixes
- TXI command rotatetexture was not handled properly in the new shaders; as a result, some models had misaligned textures (cf. city interior carpets). This is now fixed.
- SetName used to crash when multiple players were online. It doesn’t anymore.
- We missed sending updated area names to load screens and the DM chooser list.
Wiederum sehr kurz, da auch die englische Variante kurz ausfiel.
- Einiges an Fehler wurden wieder ausgebessert. Dabei konnten bei selbsterstelltem Inhalt mit leeren Skripten einen Fehler auswerfen.
- Weitere Speicherprobleme konnten ausfindig und beseitigt werden.
- Das Spiel konnte abstürzen, wenn die Bedienelemente eine Fehlnachrichicht ausgaben.
- Fehlerbeseitigungen für das Nutzen von ProjectQ (ähnliches Projekt wie das CEP, nur etwas "jünger").
- Problembeseitigungen bei den sogenannten Shadern.
- Ein Skriptbefehl konnte das Spiel abstürzen lassen, wenn dieser auf einer PW mit mehreren Spielern ausgeführt wurde.
- Fehlendes Senden von geänderten Namen an den SL-Client, zB. nach erschaffen einer neuen Karte usw.
Alles auf Englisch:
Warnung: Spoiler!
v74.8155 Fixes
- Fixed a rare case where custom content with empty scripts in the caching list would trigger a nullptr dereference.
- Fixed three more memleaks in ResMan, in Party Object handling, and in mouse cursor loading respectively.
- Fixed a client crash on game exit related to the ingame messages UI.
- A serious issue with shadow edges generation has been fixed. Complex custom models, like some Project Q creatures, would show visual corruption. In 1.69, this resulted in writing to invalid memory and likely triggered random client crashes.
Regression Fixes
- TXI command rotatetexture was not handled properly in the new shaders; as a result, some models had misaligned textures (cf. city interior carpets). This is now fixed.
- SetName used to crash when multiple players were online. It doesn’t anymore.
- We missed sending updated area names to load screens and the DM chooser list.
Wiederum sehr kurz, da auch die englische Variante kurz ausfiel.
- Einiges an Fehler wurden wieder ausgebessert. Dabei konnten bei selbsterstelltem Inhalt mit leeren Skripten einen Fehler auswerfen.
- Weitere Speicherprobleme konnten ausfindig und beseitigt werden.
- Das Spiel konnte abstürzen, wenn die Bedienelemente eine Fehlnachrichicht ausgaben.
- Fehlerbeseitigungen für das Nutzen von ProjectQ (ähnliches Projekt wie das CEP, nur etwas "jünger").
- Problembeseitigungen bei den sogenannten Shadern.
- Ein Skriptbefehl konnte das Spiel abstürzen lassen, wenn dieser auf einer PW mit mehreren Spielern ausgeführt wurde.
- Fehlendes Senden von geänderten Namen an den SL-Client, zB. nach erschaffen einer neuen Karte usw.
Letzte Änderung: 17 Mär 2018 18:19 von dunahan.
Bitte Anmelden um der Konversation beizutreten.
- dunahan
- Autor
- Offline
18 Feb 2018 09:40 - 17 Mär 2018 18:30 #7628
von dunahan
dunahan antwortete auf Neverwinter Nights 1: Enhanced Edition angekündigt
Nun im Anschluss dazu die Version .8156.
Üblich zuerst auf Englisch:
Fixes
- Fixed a divide-by-zero when modding restduration.2da to very short durations.
- Another OpenMP3-related crash fix when playing some stereo custom content music.
- Another shadow edges-related fix that resulted in visual corruption.
- Anti-aliasing now works again, after a previous fix accidentally disabled it.
- Reading PLTs could sometime result in garbled icons or crashing the game when the item in question is area-placed or loaded from a savegame. This has been fixed.
- Yet another crash with duplicated inventories in CopyArea() was fixed.
Features
Main menu music is now configurable in nwn.ini:
New nwn.ini options
[Sound Options]
- By popular request, the main menu music now defaults to the original NWN theme and can now be changed. Try some of the following:
mus_theme_main (Original Campaign main theme)
mus_x2theme (HotU main theme)
mus_dd_witchwake (Witch's Wake main theme)
mus_wc_theme (Wyvern Crown of Cormyr main theme)
Other bmu files in your install dir/data/mus/
- The SSAO shader has been improved and re-enabled. Thanks to Zarathustra217 for the help!
- Added support for skinmeshes on armour parts. This feature is still in early stages and may have some issues. Be sure to submit any bugs you run into.
- Included experimental code for supporting normal and specular maps.
- The server list is now retrieved via json when opening the multiplayer UI, -instead of enumerating in the game itself. This allows us to list otherwise unreachable servers.
- For unreachable servers, we’re attempting a NAT punch. This will work for the majority of consumer routers. We plan to plan to address remaining NAT types in future patches.
- Preliminary support for Steam friends lists.
Script Commands
int GetSurfaceMaterial(location at);
// Get the surface material at the given location. (This is equivalent to the walkmesh type).
// Returns 0 if the location is invalid or has no surface type.
float GetGroundHeight(location at);
// Returns the z-offset at which the walkmesh is at the given location.
// Returns -6.0 for invalid locations.
Nun kurz und knackig übersetzt:
- Ein Fehler beim Auslesen einer Tabelle (sogenannte 2da's) ausgebessert.
- Problem bei der Wiedergabe von Musik beseitigt.
- Verschiedene Grafikprobleme beseitigt.
- Fehler beim verwenden eines Skriptbefehls beseitigt.
Neues:
- Über die NWN.ini kann nun die Titelmelodie des Hauptmenüs geändert werden.
- Verbesserung eines Shaders durch ein Communitymitglied namens Zarathustra217.
- Unterstützung für andere Darstellungsarten bei Rüstungen und anfügen eines Testcodes, damit die Community diesen testen kann.
- Anzeige der Serverliste im Programm nun per Json und Unterstützungen (sowie weiteres geplantes unterstützen) von Server auf NAT's.
- Steamfriends werden angezeigt.
Weitere neue Skriptbefehle, in diesem Fall für Gebietseigenschaften der Karte.
Üblich zuerst auf Englisch:
Warnung: Spoiler!
Fixes
- Fixed a divide-by-zero when modding restduration.2da to very short durations.
- Another OpenMP3-related crash fix when playing some stereo custom content music.
- Another shadow edges-related fix that resulted in visual corruption.
- Anti-aliasing now works again, after a previous fix accidentally disabled it.
- Reading PLTs could sometime result in garbled icons or crashing the game when the item in question is area-placed or loaded from a savegame. This has been fixed.
- Yet another crash with duplicated inventories in CopyArea() was fixed.
Features
Main menu music is now configurable in nwn.ini:
New nwn.ini options
[Sound Options]
- By popular request, the main menu music now defaults to the original NWN theme and can now be changed. Try some of the following:
mus_theme_main (Original Campaign main theme)
mus_x2theme (HotU main theme)
mus_dd_witchwake (Witch's Wake main theme)
mus_wc_theme (Wyvern Crown of Cormyr main theme)
Other bmu files in your install dir/data/mus/
- The SSAO shader has been improved and re-enabled. Thanks to Zarathustra217 for the help!
- Added support for skinmeshes on armour parts. This feature is still in early stages and may have some issues. Be sure to submit any bugs you run into.
- Included experimental code for supporting normal and specular maps.
- The server list is now retrieved via json when opening the multiplayer UI, -instead of enumerating in the game itself. This allows us to list otherwise unreachable servers.
- For unreachable servers, we’re attempting a NAT punch. This will work for the majority of consumer routers. We plan to plan to address remaining NAT types in future patches.
- Preliminary support for Steam friends lists.
Script Commands
int GetSurfaceMaterial(location at);
// Get the surface material at the given location. (This is equivalent to the walkmesh type).
// Returns 0 if the location is invalid or has no surface type.
float GetGroundHeight(location at);
// Returns the z-offset at which the walkmesh is at the given location.
// Returns -6.0 for invalid locations.
Nun kurz und knackig übersetzt:
- Ein Fehler beim Auslesen einer Tabelle (sogenannte 2da's) ausgebessert.
- Problem bei der Wiedergabe von Musik beseitigt.
- Verschiedene Grafikprobleme beseitigt.
- Fehler beim verwenden eines Skriptbefehls beseitigt.
Neues:
- Über die NWN.ini kann nun die Titelmelodie des Hauptmenüs geändert werden.
- Verbesserung eines Shaders durch ein Communitymitglied namens Zarathustra217.
- Unterstützung für andere Darstellungsarten bei Rüstungen und anfügen eines Testcodes, damit die Community diesen testen kann.
- Anzeige der Serverliste im Programm nun per Json und Unterstützungen (sowie weiteres geplantes unterstützen) von Server auf NAT's.
- Steamfriends werden angezeigt.
Weitere neue Skriptbefehle, in diesem Fall für Gebietseigenschaften der Karte.
Letzte Änderung: 17 Mär 2018 18:30 von dunahan.
Bitte Anmelden um der Konversation beizutreten.
- dunahan
- Autor
- Offline
18 Feb 2018 09:40 - 17 Mär 2018 18:17 #7629
von dunahan
dunahan antwortete auf Neverwinter Nights 1: Enhanced Edition angekündigt
Okay, hier der Versionsstand .8157 & .8158 von Donnerstag, 08.02.2018:
Englische Variante:
BugFixes:
Known Issues
- Server filters ("Localvault only, Max Ping, etc.") still don't work. We're redoing these soon-ish as part of the new-and-better server list display.
Regression Fixes
- Servers will now grey out properly when the version is mismatching. This also introduces a change from previous versions, where older server versions would not list at all.
- PvP mode column again displays the correct value
- We fixed yet more audio issues related to clipping issues in OpenMP3. This hopefully takes care of all remaining issues.
New features:
An old friend returns with a new look! The brand new Aribeth character model will be available to view through Steam Workshop. This model sets the standard for the future of Neverwinter Nights: Enhanced Edition content.
Features
- Steam: Support for Friends List through Steam. Support for Steam Workshop. Both are not available to beta testers, as Steam is not public yet.
- MDL: Normals are read from ASCII files.
- MDL: Tangents are read from ASCII files.
- MDL: Animeshes now support TSB and thus normal & specular maps.
Configuration
New configuration keys in nwnplayer.ini:
[Server Options]
AttackBonusLimit=20
DamageBonusLimit=100
SavingThrowBonusLimit=20
AbilityBonusLimit=12
AbilityPenaltyLimit=30
SkillBonusLimit=50
New Script Commands:
NWScript
BootPC(object oPC, string sReason ="") now takes an optional string that is displayed to the client being kicked off.
New Script Commands:
// Gets the attack bonus limit.
// - The default value is 20.
int GetAttackBonusLimit();
// Gets the damage bonus limit.
// - The default value is 100.
int GetDamageBonusLimit();
// Gets the saving throw bonus limit.
// - The default value is 20.
int GetSavingThrowBonusLimit();
// Gets the ability bonus limit.
// - The default value is 12.
int GetAbilityBonusLimit();
// Gets the ability penalty limit.
// - The default value is 30.
int GetAbilityPenaltyLimit();
// Gets the skill bonus limit.
// - The default value is 50.
int GetSkillBonusLimit();
// Sets the attack bonus limit.
// - The minimum value is 0.
void SetAttackBonusLimit(int nNewLimit);
// Sets the damage bonus limit.
// - The minimum value is 0.
void SetDamageBonusLimit(int nNewLimit);
// Sets the saving throw bonus limit.
// - The minimum value is 0.
void SetSavingThrowBonusLimit(int nNewLimit);
// Sets the ability bonus limit.
// - The minimum value is 0.
void SetAbilityBonusLimit(int nNewLimit);
// Sets the ability penalty limit.
// - The minimum value is 0.
void SetAbilityPenaltyLimit(int nNewLimit);
// Sets the skill bonus limit.
// - The minimum value is 0.
void SetSkillBonusLimit(int nNewLimit);
In deutscher Kurzvariante:
Wieder einiges an Problembeseitigungen. Beispiel für neue Grafik (siehe Norrecs Post) Unterstützung für Steam. Neue Konfigurationsmöglichkeiten in der Ini-Datei und neue Skript-Befehle.
Englische Variante:
Warnung: Spoiler!
BugFixes:
Known Issues
- Server filters ("Localvault only, Max Ping, etc.") still don't work. We're redoing these soon-ish as part of the new-and-better server list display.
Regression Fixes
- Servers will now grey out properly when the version is mismatching. This also introduces a change from previous versions, where older server versions would not list at all.
- PvP mode column again displays the correct value
- We fixed yet more audio issues related to clipping issues in OpenMP3. This hopefully takes care of all remaining issues.
New features:
An old friend returns with a new look! The brand new Aribeth character model will be available to view through Steam Workshop. This model sets the standard for the future of Neverwinter Nights: Enhanced Edition content.
Features
- Steam: Support for Friends List through Steam. Support for Steam Workshop. Both are not available to beta testers, as Steam is not public yet.
- MDL: Normals are read from ASCII files.
- MDL: Tangents are read from ASCII files.
- MDL: Animeshes now support TSB and thus normal & specular maps.
Configuration
New configuration keys in nwnplayer.ini:
[Server Options]
AttackBonusLimit=20
DamageBonusLimit=100
SavingThrowBonusLimit=20
AbilityBonusLimit=12
AbilityPenaltyLimit=30
SkillBonusLimit=50
New Script Commands:
NWScript
BootPC(object oPC, string sReason ="") now takes an optional string that is displayed to the client being kicked off.
New Script Commands:
// Gets the attack bonus limit.
// - The default value is 20.
int GetAttackBonusLimit();
// Gets the damage bonus limit.
// - The default value is 100.
int GetDamageBonusLimit();
// Gets the saving throw bonus limit.
// - The default value is 20.
int GetSavingThrowBonusLimit();
// Gets the ability bonus limit.
// - The default value is 12.
int GetAbilityBonusLimit();
// Gets the ability penalty limit.
// - The default value is 30.
int GetAbilityPenaltyLimit();
// Gets the skill bonus limit.
// - The default value is 50.
int GetSkillBonusLimit();
// Sets the attack bonus limit.
// - The minimum value is 0.
void SetAttackBonusLimit(int nNewLimit);
// Sets the damage bonus limit.
// - The minimum value is 0.
void SetDamageBonusLimit(int nNewLimit);
// Sets the saving throw bonus limit.
// - The minimum value is 0.
void SetSavingThrowBonusLimit(int nNewLimit);
// Sets the ability bonus limit.
// - The minimum value is 0.
void SetAbilityBonusLimit(int nNewLimit);
// Sets the ability penalty limit.
// - The minimum value is 0.
void SetAbilityPenaltyLimit(int nNewLimit);
// Sets the skill bonus limit.
// - The minimum value is 0.
void SetSkillBonusLimit(int nNewLimit);
In deutscher Kurzvariante:
Wieder einiges an Problembeseitigungen. Beispiel für neue Grafik (siehe Norrecs Post) Unterstützung für Steam. Neue Konfigurationsmöglichkeiten in der Ini-Datei und neue Skript-Befehle.
Letzte Änderung: 17 Mär 2018 18:17 von dunahan.
Folgende Benutzer bedankten sich: Antoss
Bitte Anmelden um der Konversation beizutreten.
- dunahan
- Autor
- Offline
18 Feb 2018 09:40 - 20 Feb 2018 18:14 #7630
von dunahan
dunahan antwortete auf Neverwinter Nights 1: Enhanced Edition angekündigt
Neueste Version .8159 vom 15.02.2018
Englische Variante:
Bug Fixes:
- Added a crash fix happening on the Multiplayer screen.
- NWN:EE now shows the disconnect reason even when playing on a localhost server.
- Multiplayer server filters (“Latency”, “Game Name”, “Don’t show empty”) are back.
- LAN game discovery is back.
- “Masterver knows our address” no longer spams into the logs.
Features:
- Servers should now enumerate and connect faster
- Steam Workshop now supports thumbnails properly. To add a thumbnail image, include thumbnail.jpg or thumbnail.png in the root directory of your mod
- More work has gone into Steam Friends; they should now display properly, regardless of server reachability.
- Per-vertex color streams, named “colors”, can now be supplied per mesh in model files. This will permit content creators to send per-vertex colors to any shader with the named attribute “vCustomColor”.
- Previously only one texture coordinate stream (named “tverts” in the model file) was supported per mesh. We now support three additional texture coordinate streams, named “tverts1”, “tverts2”, and “tverts3”, which will be linked to any shaders with the named attributes “vTcIn1”, “vTcIn2”, and “vTcIn3”.
Deutsche Kurz Variante:
Mehrere Fehler im Multiplayer beseitigt.
Ein paar Kleinigkeiten für Steam ergänzt.
Shader unterstützen nun auch Kreaturen Modelle.
Englische Variante:
Warnung: Spoiler!
Bug Fixes:
- Added a crash fix happening on the Multiplayer screen.
- NWN:EE now shows the disconnect reason even when playing on a localhost server.
- Multiplayer server filters (“Latency”, “Game Name”, “Don’t show empty”) are back.
- LAN game discovery is back.
- “Masterver knows our address” no longer spams into the logs.
Features:
- Servers should now enumerate and connect faster
- Steam Workshop now supports thumbnails properly. To add a thumbnail image, include thumbnail.jpg or thumbnail.png in the root directory of your mod
- More work has gone into Steam Friends; they should now display properly, regardless of server reachability.
- Per-vertex color streams, named “colors”, can now be supplied per mesh in model files. This will permit content creators to send per-vertex colors to any shader with the named attribute “vCustomColor”.
- Previously only one texture coordinate stream (named “tverts” in the model file) was supported per mesh. We now support three additional texture coordinate streams, named “tverts1”, “tverts2”, and “tverts3”, which will be linked to any shaders with the named attributes “vTcIn1”, “vTcIn2”, and “vTcIn3”.
Deutsche Kurz Variante:
Mehrere Fehler im Multiplayer beseitigt.
Ein paar Kleinigkeiten für Steam ergänzt.
Shader unterstützen nun auch Kreaturen Modelle.
Letzte Änderung: 20 Feb 2018 18:14 von dunahan.
Folgende Benutzer bedankten sich: Draghetto, Antoss
Bitte Anmelden um der Konversation beizutreten.
- Aktuelle Seite:
- Startseite
- Forum
- Allgemeines
- Off-Topic
- Neverwinter Nights 1: Enhanced Edition angekündigt